Puzzels, stealth and drones.

Robotrun is a single player stealth-puzzle game for PC. The player must navigate a world inspired by Blade Runner and Metal Gear Solid to find keycards in order to progress into new areas. Avoid enemies by hiding from their line of sight

This title was purely an academic study to gain new skills pathfinding, controller input & mapping, rigging and texturing.

My roles:

  • Scripting
  • Modeling
  • Texturing
  • Rigging
  • Lighting
  • Effects
  • Animating

“By using Unitys pathfinding system with Playmaker I was able to create a dynamic patrol and chase system for the enemies”

“The player would rotate the camera using their right analog stick, and move their character with the left. Pressing the right analog stick would cause the camera to snap into place where the character is looking. This was to prevent frustration in high paced situations.”

Full playtrough:

About the Game

  • Made in Unity
  • Assets made in Blender
  • Textured in Substance Painter
  • Solo project
  • Time spent on project: 1 week
  • Made in April 2019